Micromaster Reissues Translated Tech Specs
Tech Specs courtesy of Doug Dlin
Micromaster Warrior D-Go #1
The leader of the liner team and peacemaker of the Cybertron Micromasters. Contrary to his powerful outward appearance, he is a delicate logicalist. However, when his anger reaches its peak, not even his team-mates can
restrain his power. He is also an expert marksman.
Micromaster Warrior Spark #2
Tokaido 100 Line Bullet Train
A young warrior who prides himself on his speed. Among his team, he's most
compatible with Leif, and they often act in concert. Owing to his youth, he
sometimes has his own way with matters and is something of a roughneck.
Specializes in controlling water.
Micromaster Warrior Alan #3
T.G.V. (Train à Grande Vitesse)
A quiet warrior, more of a logicalist than D-Go. Uses his skill at
controlling electrical items. The mega-techvolt he wields makes the
Destrons shake in their foot casings. In the opinion of the always cool and
gentlemanly night, Alan tends to fade into the background.
Micromaster Warrior Leaf #4
Tohoku 200-2000 Line Bullet Train
Has a poetry-loving romanticist side, but his combat style is wild and
destructive. Many are shocked by this gap, but when teamed up with Spark,
Destron attacks are nothing to him. Manipulates wind to take down his
Micromaster Warrior Joe #5
Super Hitachi 651 Line Limited Express Train
A specialist in information analysis. Controlling his probe "gripper," he
obtains all sorts of intelligence, analyses it, and uses it to guide battles
to his advantage. He's a good sort, extremely sociable of character. His
counselling abilities are outstanding, resolving the worries of many a
Cybertron. Uses his skill at manipulating electricity.
Micromaster Warrior Night #6
EF66 Blue Train or Sleeping Train
A self-style ninja warrior. Operating in darkness is his specialty, and
when the battle stretches out for ages, this tough guy can take it. Wields
the all-purpose machine "Wingard," going into action on land, sea and air. Has a special ability to control darkness. Rather talkative for a
Six-Robot Combiner Warrior
This robot is formed
when the six members of the Sixturbo team
combine. Their combat ability is higher than Sixliner; however they utilise
their power for disaster relief in cities and take an active part in saving
Micromaster Warrior Road Police #1
White Acura NSX "Patrol Car"
The leader of the turbo team, Road Police has a warm central processor and a
strong sense of justice. A gun collector without equal, he enjoys
accumulating earth handguns, though he's annoyed that they're not the right
size for him. A master of the fast draw, he's the best of the Micromasters
in short-range marksmanship.
Micromaster Warrior Glide #2
Blue Goldwing "Bike"
Among the Cybertrons, this warrior is known to be the happiest about their
coming to Earth. When not in combat, he can usually be seen having fun
tooling around, giving rides to earthling females. He claims it's all a
part of his intelligence-gathering activities. Though he appears frivolous,
make no mistake, this fighter's got speed and strength in spades.
Micromaster Warrior Circuit #3
"F-1" Indy Race Car
Boasting of the highest speed of the turbo team, Circuit is often given
reconnaissance and messenger missions thanks to his impressive scouting
ability. Though unrivalled in driving technique, he is easily excited and
often races around wildly. This has earned him frequent warnings from road
police. Circuit has the special ability to converse with the wind.
Micromaster Warrior Neo-Wheel #4
Lamborghini Diablo "Supercar"
An aloof, nature-loving warrior, neo-wheel has little taste for following
and participating in strategies with the rest of his team, save for those
that require combining. If anything, he is often found in the wild amongst
animals. He won't say for sure himself, but he appears to have the special
ability to communicate with the animals. Neo-Wheel is indeed a warrior of
Micromaster Warrior Discharge #5
Red "Fire Truck"
Contrary to her robust outward appearance, Discharge is a female Cybertron
warrior. Few Cybertron fighters have seen her true appearance, as she is
usually equipped in her heat-resistant armour. Devoting her passion to fire
fighting and rescue missions, discharge really shines, no matter how she
looks on the outside. She doesn't enjoy aggressively participating in
battle, but she can be rather scary when angered.
Micromaster Warrior Sireen #6
As his appearance suggests, Sireen is a doctor who conducts the Cybertrons'
health care and medical treatment. The equipment over his head doesn't
store offensive weaponry, but rather various medical tools and devices so he
can deal with all sorts of emergency repairs. He and D-Go of the liner
team are old friends, and the two of them work together as the "central
processors" of the Micromasters for designing strategies.
Six-Robot Gestalt Knight
This robot is formed when the six members of the build team combine.
Boasts the greatest strength among the Micromasters. Though they thoroughly
display this power in their fighting strength, they actually want to use
their abilities for creation rather than destruction.
Micromaster Warrior Crush-Bull #1
Leader of the build team. A designer, crush-bull prefers it when things
proceed systematically. Deeply sympathetic and sentimental, he has a
weakness for being easily tricked. Glide says of him, "he's one calculating
Micromaster Warrior Digger #2
A mighty robot boasting of his power. Puts strenuous effort into
construction operations in combat, skilfully operating the shovel of which
he's so proud. The mood setter of the build team, he devotes himself to the
care of his team-mates. His famous way of chairing recreational times is
known even among the Destrons.
Micromaster Warrior Ironlift #3
A martial artist versed in all manner of hand-to-hand combat, Ironlift is
very agile and specializes in work at high altitudes. He has excellent
jumping power, and rumour has it that, leaping about from building to
building, he's more ninja-like than the ninja-esque night.
Micromaster warrior Gran-Arm #4
The joker of the build team, Gran-Arm makes use of his tight-turning
vehicular mode to charge through the battlefield. While his offensive
ability is low compared to the other five, his bulky armour ranks him high
on the team in defensive power. At times he has teamed up with digger to
perform on TV shows.
Micromaster Warrior Treader #5
Destron soldiers fear this taciturn 'bot's great fighting strength. Spark
and Leif adore him like a big brother. Apparently, long ago, he incurred a
debt to Crush-Bull that he could never repay and now serves him loyally.
Micromaster Warrior Mixing #6
Just like Road Police, mixing is quite the gun-nut. His knowledge of
weaponry is second to none, and his hobby is modifying Earth weaponry for
his own use. On the other hand, he is also quite a pacifist, and it's his
pet theory that once all the guns are his, no one could wage war any more.
Six-part Gestalt Hero
A combiner robot born of the fusion of the six members of the train team.
His red mode turns his whole body crimson when activated it, although lasts
only a short time. It boasts of the greatest power of any of the Micromaster
gestalt warriors. As mild a team as they normally are, no one can hide their
surprise at their complete change in “red mode”.
Micromaster Warrior Desire #1
Tokaido Bullet Train
The train team leader. Has an uncrushably strong will and righteous spirit.
Despite losing his memories from before he evolved into a Micromaster, he
was chosen as leader owing to his high popularity among his team-mates. With
a greater hatred for evil than anyone else on the team, he appears to be
grasping for both the lost memories of his past and the key to activating
his red mode.
Micromaster Warrior Atlan #2
A martial artist with a supreme love of karate, Atlan’s hobby is hardening
his body. He enjoys special training and never forgets to drill. The
intensity of his paired training with Ironlift fascinates all who see it,
drawing them in and not letting them go. The strength of Sixtrain's punching
power can only be due to his combining with the team.
Micromaster Warrior Raise #3
Possessing a precognitive ability, raise has saved his team-mates from tight
spots countless times. Though he says very little, the accurate decisions he
makes using his ability earn immense trust from his partners. A very early
riser, he loves to watch the sun rise over the ocean.
Micromaster Warrior San D-Go #4
An engineer by nature, he busies himself daily with the maintenance of their
metro base headquarters. With the help of the build team, he endeavours to
power up the Cybertrons with the new items he produces in rapid succession.
Deeply impressed by earth culture, he's had an episode in which he was going
to hold a wedding ceremony with discharge.
Micromaster Warrior Windy #5
Yamagata Bullet Train
Though a splendid female warrior, in fact, her mental age approximates that
of an earthling teenage girl, and she is engrossed more with love and gossip
than battle. With her beautiful singing voice, she's the idol of the
Cybertrons. She even seems to have secret admirers among the Destrons.
Micromaster Warrior Convertor #6
A historian, he is interested in Earth's history and devotes himself to
research centred on ruins around the world. Extremely well-versed in Seibertronian history, he will offer advice to his companions using
historical facts as examples. Though he affects a youthful air, he is the
oldest of the Micromaster warriors.
Six-Robot Gestalt Soldier
This robot is formed
when the six members of the Destron Sixwing team
combine. They have superior flight ability and attack in consecutive
aerobatic displays; also able to combine and separate in the air.
Micromaster Warrior Chain Gun #1
The Wing Team Leader. His high-performance hovering ability lets him
Transform freely in flight. His preferred tactic is to circle silently
around behind his foe and then attack. "The surest way to defeat an enemy is
from behind," is his motto. Won the position of leadership by his strength.
Micromaster Warrior Missile Run #2
A schemer, he is the team's tactical officer. Has high-performance stealth
abilities. With his strategically instructions to his team-mates, he can
provide more precise orders than Chain Gun. Harbours a strong rivalry with
D-Go of the Liner team.
Micromaster Warrior Raker #3
Raker excels in outer space combat and can make atmospheric re-entry under
his own power. He specialises in diving attacks from high altitudes. A real
flirt, he has frequently fallen into crises through his relations with
Micromaster Warrior Supersonic #4
Supersonic Passenger Jet
Loves beautiful objects, hates taking part in operations that get his frame
dirty. Since he is always seeking beauty, even in attacks and destruction,
he frequently conflicts with Chain Gun over strategies. Prefers flying at
high altitudes above the clouds so rain won't get him wet.
Micromaster Warrior Flanker #5
The kind who's out to please everyone, flanker specializes overall in
attacking the weak from behind the protection of the strong. Always
alternating in siding with either Chain Gun or Supersonic, he actually views
them both as beneath him. Secretly aiming to take the leader's position for
Micromaster Warrior Falcon #6
The hardest worker on the wing team. Terse of speech, this soldier follows
orders faithfully. However, he is also the only soldier among the Destrons
to wonder why he evolved into a Destron and not a Cybertron, even as he
Wing (Jet Fighter) #1
A strong sense of responsibility, as leader of the Multiforce, he brings the
team together. Under Commander Star Saber, he was assigned the defence of
the solar system district, but in response to the recent accident, he has
resolved to fight alongside the Micromasters.
Waver (Hovercraft) #2
Waver loves children, and during his free time, he goes cruising on the
lake, giving rides to them. His abundant knowledge proves most useful in his
role as Wing's adviser. As he was the central figure in the stealth
experiments, he feels responsible for the current accident.
Dash (Super Car) #3
Focusing on the highways, he mixes in with other cars and gathers
intelligence on the Destrons. He has really taken to his Stealth Mode, and
has made headlines as the "Ghost Super Car" from his habit of disappearing
as he races along.
Tacker (Halftrack) #4
Amply learned in things military, he is well-versed in combat tactics,
serving as the Multiforce's strategist. Considering his fear of changing
history with the recent accident, it is most interesting that it was Tacker
who proposed contact with the Micromasters.
Mach (Space Shuttle) #5
Though he can be quick to fight, this warrior is gentle towards his team
mates. Among the team, he is especially good friends with Tackle. When Windy
pointed this out, Mach revealed a past episode in which the two of them had
a major brawl, and he and the Micromasters rapidly became friends.
Tackle (4WD) #6
With his love of things like mountain climbing and camping and with his
hobby of fishing, this warrior has a real taste for the outdoors. A
survivalist fighter, he can combat on just about any kind of battlefield.
Among the team, he seems to work best with Mach, and even in vertical
combination, he seems to combine
more often with Mach.